Description
Shape the visual landscape as a Principal Artist – Materials at Ubisoft Quebec City. Drive AAA project material design while ensuring visual fidelity across the Anvil engine.
In this senior role, you’ll define and deliver the materials and textures vision, championing PBR standards and surface quality. Partnering closely with various teams, your expertise will ensure optimal performance and artistic ambition for the game. You will craft high-quality materials and optimize systems while mentoring the team.
Key Responsibilities
- Define materials and textures vision with PBR standards
- Ensure visual fidelity across Anvil lighting environments
- Create materials using Substance 3D Designer and Painter
- Optimize material systems for performance and variant handling
- Mentor team members with guidance and feedback
Requirements
- Expertise in game art focusing on materials and textures <...
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