Full-time

Senior Character Rigger - [March of Giants]

Posted by Ubisoft • March 22, 2026

📍 Montreal, Quebec, Canada
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Description

Job Description

We’re looking for a Senior Character Rigger to build high-quality character rigs in Maya and deliver them production-ready into the Unreal Engine pipeline. You will support AAA animation workflows and scalable, real-time rigs for character-driven and MOBA-style games.


What you'll do:

  • Build animator-friendly character rigs in Maya;
  • Develop efficient skinning and deformation systems;
  • Ensure clean export and integration into Unreal;
  • Support and improve animation pipelines and workflows;
  • Troubleshoot rig, deformation, and engine integration issues;
  • Optimize rigs for real-time performance;
  • Collaborate closely with Animation, Tech Art, and Engineering teams;
  • Contribute to pipeline tools and best practices.
  • Qualifications

  • A minimum of 5 years experience as a Character Rigger in the games industry;
  • Exper...
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